Captain Forever Remix: Invasion of the Saturday morning cartoons

If you've played much of Captain Forever, you'll know that it can be hard to say exactly when a design starts to come together. Jarrad "Farbs" Woods' gloriously stark browser game blends creation and destruction from the moment you first load it up. This is a game about building

spaceships by blasting other spaceships to pieces. Once a battle's finished, you switch from a soldier to a scavenger, an engineer, rooting through the wreckage and clamping anything useful you find onto your chassis. Ten minutes in, your craft will likely be a true beast of the cosmos. But the design of that craft? How does it start? Who really shapes it? Hard to say. Hard to say.

Fitting, then, that when I ask how Captain Forever Remix came about, nobody can provide an answer. "The idea was really an accident," says designer Dean Tate eventually. "It wasn't my idea. Or Brian's. Or Jarrad's."

Brian is Brian Chan, Tate's co-designer on Remix. The pair met at Harmonix, although they were on different teams back then. Tate's worked on games like BioShock 1 and 2, and he lead the design on Dance Central. Chan's been involved with Plants vs Zombies and Pandemic's Mercenaries games. Eventually, they tired of working in big organisations and decided to go indie. But how?

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