Destiny 2 - update 1.1.4

Ώρα για ένα ακόμα βαρβάτο update του Destiny 2. Όπως ανακοίνωσε η Bungie, το update 1.1.4 του Destiny 2 είναι πλέον διαθέσιμο και φέρνει μεταξύ άλλων πιο γρήγορη κίνηση, πιο γρήγορη αναπλήρωση των super και μεγαλύτερη δύναμη σε διάφορα όπλα όπως sniper rifles, linear fusion

rifles, pulse rifles, shotguns και sidearms. Δείτε παρακάτω τις πολλές αλλαγές αναλυτικά και στη συνέχεια σχετικό trailer και πείτε μας αν παίζετε Destiny 2!

StrikesNightfall strike unique rewardsPossible rewards include Legendary weapons and Exotic accessoriesDrop rates increase in likelihood based on score thresholdsStrike repetition reductionPlayers will no longer see the same strikes back-to-back in strike playlistsChallenge CardIncreased the Power handicap maximum from 40 to 45Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quicklyFixed an issue where players could respawn below the boss fight of “A Garden World”Fixed an issue where vehicles were not rewarding points when destroyedFixed an issue where Orbs granted points in public areasOtherExotic repetition reductionProtections were put in place that prevent back-to-back duplicate Exotics from Exotic EngramsFixed an issue where some emblems were not displaying what statistic they trackPrometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of OsirisReduced interaction time for patrol beacons and activity totems from 3 seconds to 1 secondFixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventorySandboxWeaponsPulse RiflesIncreased PvE damage for all Pulse Rifles by 16%Increased rate of fire for adaptive and high impact Pulse RiflesAdaptive: from 360 rpm to 390 rpm (+8.3%)High Impact: from 320 rpm to 340 rpm (+6.3%)Increased base damage for adaptive, high impact, and rapid-fire Pulse RiflesAdaptive: from 14.5 to 16 (+10.3%)High Impact: from 16 to 18 (+12.5%)Rapid-Fire: from 12 to 12.5 (+4.2%)Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%)Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%)Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.Scout RiflesIncreased PvE damage for all Scout Rifles by 15%Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%)Hand CannonsIncreased PvE damage for all Hand Cannons by 15%Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%)Increased hip fire accuracy when using controllers on console and PC by 33%Increased ADS accuracy when using controllers on console and PC by 25%SidearmsIncreased PvE damage for all Sidearms by 15%Increased hip fire accuracy; reduced cone by 20%Increased ADS accuracy; reduced cone by 12%Increased inventory (allowing more reserve ammo to be stored)Increased range falloff start by +1 mIncreased ADS movement speedSubmachine GunsIncreased PvE damage for all Submachine Guns by 10%Set optics to 1.3xIncreased inventory (allowing more reserve ammo to be stored)Linear Fusion RiflesIncreased PvE damage for all Linear Fusion Rifles by 50%Increased aim assistDecreased flinch multiplierShotgunsIncreased PvE damage for all Shotguns by 35%Increased inventory (allowing more reserve ammo to be stored)Increased aim assist on SUROS precision ShotgunsSniper RiflesIncreased PvE damage:By 20% for yellow bar enemiesBy 40% for red bar enemiesIncreased precision damage, which now scales with the weapon’s rate of fireChanged from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fireIncreased aim assistIncreased inventory (allowing more reserve ammo to be stored)Grenade LaunchersIncreased blast radiusDrum-Fed Grenade Launchers: +0.5 mOne-Shot Grenade Launchers: +1.0 mMIDA Mini-ToolDecreased the MIDA Mini-Tool’s optics to match other Submachine GunsPrevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perksAdjusted player movement speed to match the MIDA Multi-ToolAuto RiflesDecreased range by 10 for all precision Auto RiflesDecreased aim assist for all precision Auto Rifles

Perks

Scaled up PvE damage for the following perks:High Impact ReservesFrom 1.12x to 1.30x (+16%)Kill ClipFrom 1.33x to 1.53x (+15%)RampageFrom 1.33x at 3 stacks to 1.65x while at 3 stacksAlso increased duration from 3 seconds to 3.5 secondsDragonflyBuffed damageFrom 50 to 65 (+30%)+30% additional damage against combatantsUpdated FXExplosive RoundsDecreased PvE Explosive Rounds damage multiplier by 15%Increased PvE damage for the base weapons to compensate for this decreaseGrave RobberReloads 50% of the magazine instead of 30%Timed PayloadSplits damage 55/45, explosive/direct instead of previous split which was more direct damageAbilitiesIncreased Super regeneration rates from 6:40 minutes to 5:00 minutesThe output of every increment of the Mobility stat, from 2 - 10, has been increased allowing for a significant boost in player speedVanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodgeThe invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)Increased the duration of invisibility granted by Vanishing Step by 1 secondIncreased the duration of Smoke Bomb invisibility by 1 secondIncreased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)Characters automatically sprint when you request forward movementIncreased movement acceleration to reach max speed almost instantly

Titan

Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 mLiftStrafe LiftIncreased top speed of Strafe LiftCatapult LiftIncreased the initial horizontal acceleration gained from activating Catapult LiftIncreased the amount of time Catapult Lift can be active to allow for more control

Hunter

Arc StaffIncreased the speed of the Arc Staff dodge animationIncreased the speed of all Arc Staff attack animationsFor Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attackIncreased the AoE range of all Arc Staff attacks

Warlock

GlideOverallIncreased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speedStrafe GlideIncreased the top speed of Strafe GlideGreatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverabilityIncreased Strafe Glide’s max height to match the other vertical movementsBurst GlideGreatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)Balanced GlideRecalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide.Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.DawnbladeDecreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throwIncreased the Super duration extension gained from the Everlasting Flames perk (~+20%)The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while activeDecreased the Icarus Dash cooldown from 10 seconds to 6 secondsIncreased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%Fixed an issue where players could throw infinite numbers of Nova Bombs in MayhemModsMods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate). CrucibleWeekly Featured Playlist (Rumble, Mayhem, Iron Banner)Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the CrucibleCrucible repetition reductionEnabled repeat map protection for Quickplay, Competitive, and Iron Banner playlistsQuitter penaltiesIncomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlistsAdded invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.Iron BannerNow features 6v6Time limit is 12 minutesScore limit is 125 pointsRespawn time is 7 secondsAll Control Zones start off neutralAdditional Guardians (max of 3) in a zone increases capture speedEmperor’s Respite has been removed from the Iron Banner Control playlistPower ammoRecurring side crate respawn times reduced from 90 seconds to 45 secondsInitial side crate respawn times reduced from 90 seconds to 30 secondsCrucible gameplay/ammo improvementsQuickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordinglyAll modesIncreased assist and kill credit time from 2 seconds to 2.5 secondsIncreased Super energy granted to players for both kills and assistsPlayers who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brickThis brick is visible to all players, and anyone can pick it upThe brick expires after 30 secondsThe brick requires a full .25-second interaction instead of a passive walkoverThis interaction can be interrupted if the player takes damage

Quickplay

All modesMatch length has been extended to 10 minutes, with score limits adjusted accordinglyRespawn time for all Quickplay game modes has gone down from 5 seconds to 2 secondsRecurring side crate respawn times reduced from 90 seconds to 60 secondsNeutral crates for Clash/Supremacy are unchangedThe player Super display has been removed from the HUDPlayers can still access this information in the death screen and while in Nav Mode (when their Ghost is out)The player Super display remains unchanged in CompetitiveControlReduced initial side crate Power ammo respawn times from 90 seconds to 30 secondsChanged the amounts of Super energy players get for capturing zonesPlayers on the capturing team get slightly less than beforePlayers participating in the capture itself get 2x that amountClash/SupremacyInitial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds


Competitive (Includes Trials of the Nine)

All modesTracker is now turned offDesign Note: This is to enable more flanking and expression of individual power.SurvivalReduced recurring neutral crate respawn times from 75 seconds to 45 secondsReduced respawn time to 7 secondsCountdownReduced recurring side crate respawn times from 60 seconds to 45 secondsLowered revive lockout time from 20 seconds to 7 secondsPlayers no longer lose revive tokens on deathCrucible Power Ammo CratesRocketsNow: 1 rocketWas: 2 rocketsDrum-Fed Grenade LaunchersStays at 4 grenadesSingle-Shot Grenade LaunchersNow: 6 grenades (may be capped by weapon inventory size)Was: 4 grenadesSniper RiflesNow: 6 shotsWas: (variable) 2 mags, capped at 6ShotgunsNow: 5 shotsWas: (variable) 2 mags, capped at 4Slug ShotgunsNow: 6 shotsWas: (variable) 2 mags, capped at 4Fusion RiflesNow: 5 burstsWas: (variable) 4–5 shots based on mag sizeWardcliff CoilStays at 1 volleySwordsNow: 6 swingsWas: 30% of total Energy, capped at 9 swingsLinear Fusion RiflesNow: 4 shotsWas: (variable) 2 mags, capped at 6The ProspectorNow: 8 grenadesWas: 4 grenadesLegend of AcriusNow: 4 shotsWas: (variable) 2 mags, capped at 4Tractor CannonNow: 6 shotsWas: (variable) 2 mags, capped at 4The ColonyStays at 4 shotsD.A.R.C.I.Now: 8 shotsWas: (variable) 2 mags, capped at 6BorealisNow: 8 shotsWas: (variable) 2 mags, capped at 6

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