Destiny 2 - update 1.1.4
13:43 28/3/2018
- Πηγή: Game 2.0
Ώρα για ένα ακόμα βαρβάτο update του Destiny 2. Όπως ανακοίνωσε η Bungie, το update 1.1.4 του Destiny 2 είναι πλέον διαθέσιμο και φέρνει μεταξύ άλλων πιο γρήγορη κίνηση, πιο γρήγορη αναπλήρωση των super και μεγαλύτερη δύναμη σε διάφορα όπλα όπως sniper rifles, linear fusion
Perks
Scaled up PvE damage for the following perks:High Impact ReservesFrom 1.12x to 1.30x (+16%)Kill ClipFrom 1.33x to 1.53x (+15%)RampageFrom 1.33x at 3 stacks to 1.65x while at 3 stacksAlso increased duration from 3 seconds to 3.5 secondsDragonflyBuffed damageFrom 50 to 65 (+30%)+30% additional damage against combatantsUpdated FXExplosive RoundsDecreased PvE Explosive Rounds damage multiplier by 15%Increased PvE damage for the base weapons to compensate for this decreaseGrave RobberReloads 50% of the magazine instead of 30%Timed PayloadSplits damage 55/45, explosive/direct instead of previous split which was more direct damageAbilitiesIncreased Super regeneration rates from 6:40 minutes to 5:00 minutesThe output of every increment of the Mobility stat, from 2 - 10, has been increased allowing for a significant boost in player speedVanishing Step (invisibility upon dodging) and Vanish in Smoke (Smoke Bomb invisibility)Dodging remains unchanged and still breaks both aim assist and projectile tracking for the duration of the actual dodgeThe invisibility granted by Vanishing Step no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)Increased the duration of invisibility granted by Vanishing Step by 1 secondIncreased the duration of Smoke Bomb invisibility by 1 secondIncreased the movement speed of “melee Supers” (Fist of Havoc, Sentinel Shield, and Arc Staff)While these Supers are active, sprint speed is automatically set to the fastest possible sprint speed (no additional perks needed)Characters automatically sprint when you request forward movementIncreased movement acceleration to reach max speed almost instantlyTitan
Increased the distance the player travels with an untargeted airborne shoulder charge attack (Shield Bash, Seismic Strike, and Hammer Strike) back to 4.5 mLiftStrafe LiftIncreased top speed of Strafe LiftCatapult LiftIncreased the initial horizontal acceleration gained from activating Catapult LiftIncreased the amount of time Catapult Lift can be active to allow for more controlHunter
Arc StaffIncreased the speed of the Arc Staff dodge animationIncreased the speed of all Arc Staff attack animationsFor Arc Staff Super cast animation and all Arc Staff melee attacks, reduced the amount of time you’re locked in animations before you can move or attackIncreased the AoE range of all Arc Staff attacksWarlock
GlideOverallIncreased the initial extension of vertical speed gained from activating Glide to allow for quick, on-demand bursts of speedStrafe GlideIncreased the top speed of Strafe GlideGreatly increased the horizontal acceleration of Strafe Glide to allow for more in-air maneuverabilityIncreased Strafe Glide’s max height to match the other vertical movementsBurst GlideGreatly increased the top speed of Burst Glide (higher than Strafe Glide’s top speed)Balanced GlideRecalibrated Balanced Glide to gain some of the added speed of Burst Glide and some of the added horizontal acceleration of Strafe Glide.Design Note: Our intent is for Balanced Glide to have some of the properties of both Burst and Strafe Glide without being as potent as either version.DawnbladeDecreased the cost of throwing sword projectiles with the Daybreak Super, allowing for one additional throwIncreased the Super duration extension gained from the Everlasting Flames perk (~+20%)The buff granted by the Swift Strike melee ability now removes all in-air accuracy penalties while activeDecreased the Icarus Dash cooldown from 10 seconds to 6 secondsIncreased the grenade and melee energy that Heat Rises gives you per kill from 10% to 16%Fixed an issue where players could throw infinite numbers of Nova Bombs in MayhemModsMods that affect ability regen rates (i.e., for grenades, melee, and class abilities) now have increased output (16.667% per mod). They still cap at 3 mods (50% regen rate). CrucibleWeekly Featured Playlist (Rumble, Mayhem, Iron Banner)Each week we will rotate among Rumble, Mayhem, and Iron Banner playlists in the CrucibleCrucible repetition reductionEnabled repeat map protection for Quickplay, Competitive, and Iron Banner playlistsQuitter penaltiesIncomplete matches in Competitive Crucible playlists will now result in a warning or temporary (30 minute) suspension from Competitive and Osiris Competitive playlistsAdded invisible physics and kill volumes to keep players inside the intended playable area on a number of maps.Iron BannerNow features 6v6Time limit is 12 minutesScore limit is 125 pointsRespawn time is 7 secondsAll Control Zones start off neutralAdditional Guardians (max of 3) in a zone increases capture speedEmperor’s Respite has been removed from the Iron Banner Control playlistPower ammoRecurring side crate respawn times reduced from 90 seconds to 45 secondsInitial side crate respawn times reduced from 90 seconds to 30 secondsCrucible gameplay/ammo improvementsQuickplay (Clash, Control, Supremacy) match length has been extended to 10 minutes, with score limits adjusted accordinglyAll modesIncreased assist and kill credit time from 2 seconds to 2.5 secondsIncreased Super energy granted to players for both kills and assistsPlayers who are defeated while carrying Power ammo will lose all of their Power ammo and drop 50% of it on the ground as a brickThis brick is visible to all players, and anyone can pick it upThe brick expires after 30 secondsThe brick requires a full .25-second interaction instead of a passive walkoverThis interaction can be interrupted if the player takes damageQuickplay
All modesMatch length has been extended to 10 minutes, with score limits adjusted accordinglyRespawn time for all Quickplay game modes has gone down from 5 seconds to 2 secondsRecurring side crate respawn times reduced from 90 seconds to 60 secondsNeutral crates for Clash/Supremacy are unchangedThe player Super display has been removed from the HUDPlayers can still access this information in the death screen and while in Nav Mode (when their Ghost is out)The player Super display remains unchanged in CompetitiveControlReduced initial side crate Power ammo respawn times from 90 seconds to 30 secondsChanged the amounts of Super energy players get for capturing zonesPlayers on the capturing team get slightly less than beforePlayers participating in the capture itself get 2x that amountClash/SupremacyInitial side crate Power ammo respawn times reduced from 90 seconds to 60 seconds
Competitive (Includes Trials of the Nine)
Game20.gr, το Άσυλο των gamers
Keywords
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