Βελτιώσεις στο Agony
Με το Agony να κυκλοφορεί εδώ και λίγο καιρό, η δημιουργός Madmind έχει επικεντρωθεί στην υποστήριξη του παιχνιδιού. Όπως ανακοίνωσε η Madmind, νέα patch του Agony σε PS4 και PC είναι πλέον διαθέσιμα (σύντομα και στο Xbox One). Δείτε τις βελτιώσεις στο PS4 παρακάτω και τις
- Forced highest LOD on gallery and player characters
- Collision fixes + light rebuild
- Tweaking obstacles collision on character main path in Level 1
- [Fix] martyr female cannot break ice floes in Kali Room
- Tweaking underwater stamina
- Polished swimming animation
- Added checkpoint after BigChort sequence
- Opened path in frozen caves, Kali room puzzle tweaks.
- Soul skill point is automatically added after cutscene in Ishtar Gates
- Moved painting to BigChort Lair and wall is auto-destroyed at the end of the level
- Dynamic checkpoints is disabled at first launch
- A lot of tweaks on lighting and difficulty
- Ice crystals in Kali Room shine when holding a torch
- Time controlling demons pass quicker when player is not moving
- [Fix] Soul stuck in a collision when spawned
- Added missing backers to credits
- [Fix] Martyr cannot be killed after getting frozen
- [Fix] Player input sometimes break after killed by Chort's special attack
- Changing in gamma does not spoil a quality of cinematic videos
- [Fix] Casting decals on Painter model
- Removed FPS lock
- AgonyMode is enabled at the beginning
- Added infobox for unlocking Succubi Mode
- Temporarily removed difficulty selection
- [Fix] Eyeless painter is too dark and reappearing baby that was thrown.
- Unlocked gallery items and AgonyMode progress do not get reset after NewGame
- NewGame+ button appears after unlocking any ending.
- [Fix] Ifryt Tornado enemy can attack out of his range.
- [Fix] Breaking player input when throwing trails at the end of a cutscene
- [Fix] Bad decals projections
- [Fix] Changes on Subtitles and Antialiasing sometimes not saving
- [Fix] BigChort cutscene can be played multiple times
- Save cannot be called multiple times at single frame which may improve stability and Save Corrupting issue
- [Fix] Throwing trail may break interactions when used during RootMotion animation
- [Fix] Visited chambers might be counted incorrectly in AgonyMode
- [Fix] Incorrect number of paintings to collect displayed in statistics after finishing Level3
- Tweaks on time limits for certain quests in AgonyMode
- [Fix] UglyGoddess character can kill the player during Spider's fighting minigame
- Fixed a significant number of collision problems with the floors
- Fixed collision problems that might force the player to get stuck in many places
- Added new Martyrs in key places so that the player doesn't need to backtrack too much
- The changed difficulty of a few puzzles that caused confusion
- Changed the way of obtaining the 3rd level of soul skill which also caused confusion
- Fixed a few streaming problems that could cause the player to get out of the play area
- Some puzzles got removed so the progression should be more fluid
- Changed enemy patrol routes in some places
- Added additional effects to "teleports" and some other events
- Fixed a few issues with secret chambers
- Fixed issues with golden statuette placement
- Fixed some background animation glitches
- Fixed scripting issues that could force the player to get stuck
- Fixed a problem with exploding bodies that caused a big FPS loss
- Fixed the problem with sound in the dialogues
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